IMPACT OF E-LEARNING ON ACADEMIC PERFORMANCE OF SENIOR SECONDARY SCHOOL STUDENTS IN COMPUTER SCIENCE
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IMPACT OF
E-LEARNING ON ACADEMIC PERFORMANCE OF SENIOR SECONDARY SCHOOL STUDENTS IN
COMPUTER SCIENCE
CHAPTER ONE
INTRODUCTION
1.1 Background to the Study
The era of
the teacher being a reservoir of knowledge is gone. The world is moving at a
jet speed as a result of advances in technology. Importantly, technology
entails information and communication which may be defined as the handling and
processing of information (texts, images, graphs, instruction) for use by means
of electronic and communication devices such as computer, cameras, telephones
(Ozoji, 2003).
E-learning,
often referred to as web-based or online learning, is currently a fast growing
educational tool in the developed world. It involves all teaching and
assessment approaches that use technology such as Wikis, Blogs, Podcasts and
learning management systems such as computers, internet and web connectivity to
enhance learning experiences and research works (Mahahusudhan, 2008). This new
teaching and learning approach offers potential values to traditional teaching
and learning approach due to its flexibility and accessibility of information
to a great number of students at a time (Naqvi, 2007).
E-learning
also provides easy access to any type of information required for academic
purpose through the use of internet facilities such as World Wide Web (www)
based technologies and other softwares. Nkanga (2007) indicated that e-learning
is a computer supported collaborative learning process that deploys the
technology of computer as its main platform for Information and Communication
Technology (ICT) and enables both students and teachers to generate, advance
and share knowledge in a more common form. Apparently, e-learning is the only
promising option for effective dissemination and collection of information
which can successfully accommodate the ever-growing need for access to
knowledge, equity and quality of education in Nigeria.
According to
Izu (2013) e-learning is defined as a learning process created by interaction
with digitally delivered content, network-based services and tutoring support.
E-learning is any technologically mediated learning using computers whether
from a distance or in face to face classroom setting (computer assisted
learning), it is a shift from traditional education or training to ICT-based
personalized, flexible, individual, self-organized, collaborative learning
based on a community of learners, teachers, facilitators, experts.
1.2 Statement of Problem
One of the
major problems faced by students in learning computer science is inability to
remember what has been learnt. This problem is often caused by too much
theoretical expression by the teachers while learners are passive listeners.
Students memorize and regurgitate facts and concepts. These problems
confronting the teaching and learning of computer science can be handled using
slide presentations, audio-video presentation process and other interactive ICT
software facilities in which a student interacts with and is guided by visual
equipment aimed at achieving certain instructional goals (Ezeliora, 1997;
Onasanya, 2002).
Computer can
be used to transform classroom instruction into a series of rich memorable
experiences and thus, reduce boredom and forgetfulness in teaching subjects
such as computer science. In recent years, the development of microcomputer in
the process of teaching and learning has become widespread in educational
institutions (Onasanya, 2002). Abimbade (1996) reported that the use of
computer (1) increases the time learners devote to learning, (2) enhance the
speed of available data and information, (3) provide immediate feed-back, (4)
assist less qualified teachers and (5) increase teachers efficiently and
effectiveness.
Several
studies have been carried out on academic performance especially on
conventional students, but not much on e-learning students within the Nigeria
educational system. The need to sever this ground so as to extend the frontier
of knowledge in order to help improve the unimpressive e-learners’ academic
performance necessitates and serves as the motivating factor for undertaking the
present piece of research so as to fill the existing important research gap.
Therefore, this research seeks to examine the impact of e-learning on academic
performance of senior secondary school students in computer science.
1.3 Purpose of the Study
The study
will be conducted with the following objectives:
i. To investigate the relationship
between e-learning and students’ academic performance.
ii. To determine the effect of
audio-visual media on students’ academic achievement.
iii. To determine if the use of ICT
enhances students’ learning in computer science as a school subject.
iv. To identify current challenges to
students’ academic performance in computer science.
1.4 Research Questions
This study
will be guided by the following research questions:
1. What is the relationship between e-learning
and students’ academic performance?
2. Does the use of audio-visual media have any
effect on students’ academic achievement?
3. To what extent does the use of ICT enhance
students’ learning outcomes in computer science?
1.5 Research Hypotheses
The
following hypotheses will be tested in the study:
1. H01: There is no significant relationship
between e-learning and
students’ academic performance.
H02: The use of audio-visual media has no effect
on students’ academic achievement.
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